Behind the Scenes in Game Writing: Smash Squad

(Originally published at catintheflock.com)

I’ve been a writer and narrative designer in the digital game industry for going on nine years now. For the past five years, this has meant helping developers create strong storylines and integrate them with the “play” part of the game. But this spring I had the opportunity to shift gears and concentrate on just the writing itself, and in a very different type of game than the hidden-object puzzle adventure fare that was my focus at Big Fish.

The game, which just released on iOS, is called “Smash Squad,” and it’s an incredibly fun, addictive, fast-paced, top-down physics battler. While definitely focused on a pinball-style battle mechanic, it also has a role-playing and collectible element as well. The creative team obviously had a blast coming up with characters like Broomhilda Sweeps and Lumber Jacques.

Smash_Characters

My task was to write the core narrative text, given a villain named Klon, a guide character, Trixie, and a set sequence of worlds the player would move through as the game progressed. This involved guidance from and discussion with the developers at WG Cells, with initial feedback on a trial sample to get the tone and story beats in line with the overall vision for the game. It was a great opportunity for me to stretch into more of a sit-com, one-liner writing style after years of working on mostly super-serious mystery games.

Questria_Text_edited-2

The team generously gave me leeway in developing a story arc to fit the game’s mechanics. I decided it would be fun to have Klon try to recruit the player over to the, ah, Klon side, and they gave me the green light.

Story2_edited-1

Writing for games means making use of the world-building in the game’s environmental art, as in this sequence below, which highlights the statues in the second level, Sooper City. This way the characters, though only onscreen for a short time and in 2D, are tied to the world, and the player can fill in the rest with her imagination. Here’s how it looks in the context of the map world. While this dialogue string references the statues in the world, the previous one played on the giant octopus.

Sooper4

Sooper5

Sooper6

Let me know after playing Smash Squad what you think of the story – I’m always looking for ways to improve my craft. If you haven’t played it yet, check it out! The game is available now in the App Store.

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Lisa Brunette
Lisa Brunette is the no. 1 Amazon bestselling author of the Dreamslippers mystery series. She's a finalist for the Nancy Pearl Book Award and has been nominated for the RONE Award. Her first novel, Cat in the Flock, is an indieBRAG honoree title that has been praised by Kirkus Reviews, Midwest Book Review, Readers Lane, and others. The second book, Framed and Burning, released in late 2015 to critical praise from BestThrillers.com, Puddletown Reviews, On My Kindle, and many more.
Lisa Brunette

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